Today for something entirely different - Physics!
i started importing assets into out Game Engine, the Unreal engine.
dabbling with this phenomenal engine is a lot of fun, as shown here in the video.
it's a very basic test of how static meshes can react in a fun way in-game.
this effect may look simplistic but it gives a lot of feedback to the player, hence contributing to the immersive experience we are trying to create.