Wednesday, 19 October 2011

Download link

Last night we won the 1st prize in the GameIS awards, in the student games category!!!!!
here's a download link to the game because we just now realized we haven't uploaded it here. :)

Tuesday, 13 September 2011

Lucid : Screenshots

its time to show our firstborn to everyone
this post is the first showing the final product of our hard work.
after this post i will capture some video footage of the game in action, and also a link to download the game for FREE!

but for now, here are some screen caps:

Friday, 6 May 2011


This is a big moment, you guys.

Alon and Shaul worked their asses off yesterday and pretty much rigged up most of the gameplay elements, and the game can now be played through in full.

there are now killzones and respawn points, the puzzles all work, you can finally see Dark Claire fully shaded, and the beginning of a transition between the two Claires.

we are making good time.

there's still problems, bugs, placeholders, animation interpolations & environment existence that ALL need to be fixed.

but this is the barebones of the entire thing, all laid out. :)

please ignore the silly numbers running there, that's Alon's diagnostic work. i dunno how to remove it, so bear with me. :P


some of you may notice that there is a size difference problem in the transition that we haven't solved yet.

also, some new animation features that we set up don't yet have connector animations and are not yet interpolated, so some of the animations are cut off pretty roughly, but worry not - that will be fixed as well.

another thing is that whenever i am pressing a button there, you can't see it because the button pressing animation still isn't there, either. but it's finished already, along with a few extra idle sequences for both claires -- all have not been imported yet.

Thursday, 21 April 2011

Failtastic Claire-monster

I kinda like this design, really... :P

Botched mirror table in UDK AnimSet editor :)

Monday, 11 April 2011

We decided on an abstract look for the game....

jk... blend shape fuckup in UDK. >.<

today has been a sucky day at the Lucid HQ. our morning was wasted on stupid bezalel formalities, and now both Shaul and I are up against crazy ass technical issues.

I am trying to set up some facial animation for the game, and the game is like, "Receive this, you over ambitious biatch!" (this being the above picture).

Shaul is trying to shade Dark Claire and UDK is like, "no, not today!" and incessantly plasters Light Claire's materials on Dark Claire...

when shit does start going our way here at the batcave, that shit will be awesome. and you shall witness its glory.


Sunday, 10 April 2011


Vid of Claire running around our testing environment. ^_^

some animations are missing, and there are no connectors yet, but... ummm... well it's still exciting to see this stuff finally coming together, you know?

Thursday, 7 April 2011

Light Claire Shading

Greetings Earthlings

I started working on the shading of our main character this week, and it is already looking not bad..
but dont take my word for it, look for yourselves :)
it is not done yet, but mostly done. there are still a few tweaks to the Diffuse and Specular maps, and the hair shader that is taking forever to do (creating good looking hair in 3D is hard!)
anyway, when i finish the shading for Light-Claire, ill move on to the sexier Dark-Claire.