Thursday, 21 April 2011

Failtastic Claire-monster

I kinda like this design, really... :P

Botched mirror table in UDK AnimSet editor :)

Monday, 11 April 2011

We decided on an abstract look for the game....

jk... blend shape fuckup in UDK. >.<

today has been a sucky day at the Lucid HQ. our morning was wasted on stupid bezalel formalities, and now both Shaul and I are up against crazy ass technical issues.

I am trying to set up some facial animation for the game, and the game is like, "Receive this, you over ambitious biatch!" (this being the above picture).

Shaul is trying to shade Dark Claire and UDK is like, "no, not today!" and incessantly plasters Light Claire's materials on Dark Claire...

when shit does start going our way here at the batcave, that shit will be awesome. and you shall witness its glory.


Sunday, 10 April 2011


Vid of Claire running around our testing environment. ^_^

some animations are missing, and there are no connectors yet, but... ummm... well it's still exciting to see this stuff finally coming together, you know?

Thursday, 7 April 2011

Light Claire Shading

Greetings Earthlings

I started working on the shading of our main character this week, and it is already looking not bad..
but dont take my word for it, look for yourselves :)
it is not done yet, but mostly done. there are still a few tweaks to the Diffuse and Specular maps, and the hair shader that is taking forever to do (creating good looking hair in 3D is hard!)
anyway, when i finish the shading for Light-Claire, ill move on to the sexier Dark-Claire.