Sunday, 30 January 2011

claire animation tests

I started with some animation work already, these are very rough and basic block-outs of some of the moves claire will have.

Friday, 21 January 2011

vanity shots

Claire's portrait, sculpted & painted over in Zbrush.

this will not be the final shading, as we're prolly going for a subtle cell-shader in the game, this is just to show off. :)

click it! it's BIG!

Wednesday, 19 January 2011

Final Hi-Res model

here it is, folks... our golden baby.

view it in SUPER HIGH FUCKING QUALITY on utube!