Monday, 11 April 2011

We decided on an abstract look for the game....

jk... blend shape fuckup in UDK. >.<

today has been a sucky day at the Lucid HQ. our morning was wasted on stupid bezalel formalities, and now both Shaul and I are up against crazy ass technical issues.

I am trying to set up some facial animation for the game, and the game is like, "Receive this, you over ambitious biatch!" (this being the above picture).

Shaul is trying to shade Dark Claire and UDK is like, "no, not today!" and incessantly plasters Light Claire's materials on Dark Claire...

when shit does start going our way here at the batcave, that shit will be awesome. and you shall witness its glory.


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