Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Tuesday, 1 February 2011

Claire's mom

look at those boobs... (.)(.)

;)





look at those boobs... (.)(.)

;)

Friday, 21 January 2011

vanity shots

Claire's portrait, sculpted & painted over in Zbrush.

this will not be the final shading, as we're prolly going for a subtle cell-shader in the game, this is just to show off. :)

click it! it's BIG!

Wednesday, 19 January 2011

Final Hi-Res model

here it is, folks... our golden baby.

view it in SUPER HIGH FUCKING QUALITY on utube!

Saturday, 11 December 2010

A lovingly crafted ass and other bits

while typing the tags for this post i found out that i have apparently already discussed butt here before. i thought i was being innovative, but i guess i'm just doing the same old routine. regardless, here's some ass:







these next ones were shot yesterday, so the pants are outdated:

Sunday, 5 December 2010

MORE FACE!

Here you can see Claire modeling the different default materials in Zbrush... don't they look lovely?



Can you tell i am pleased with this? can you?

there's some work left to do on the low-angle of her face, it looks kinda weird from down there, but other than that i gotta say i am finally seeing this 2d design making its rocky transition to 3d, and i am relieved to see it doesn't look bad.

i would love to hear opinions and critiques!

i think this is it for today!

droppy boobs and big hands


working on Claire's body basemesh in Zbrush. it shall serve as a reference + normal map for the low poly in game model.
the head from the previous post is being modeled separately, so i glued this one on here for size reference. actually, mb it's a bit big, now that i look at it.

soon - clothes!

Saturday, 4 December 2010