Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts

Monday, 29 November 2010

Dark Claire final concept

Get ready for the next big thing: Black Puke!

The idea is that the D-Claire avatar would symbolize her disgust and fear of her emotions and herself in general. Seeing as the game centres around Claire's repression and denial of a traumatic event in her life, this transformation occurs on the first time that she glimpses a hard, straightforward image of the rape - when she turns the light off in the school hallway and an innocent poster on the wall turns into an image of the event. She doubles over and starts puking this black goo stuff until she collapses. when she gets up again she is covered in that stuff and where it touches her it singes her clothes and hair off. think about what it feels like to actually throw up, like after a hangover (my only experience of puking) - the feeling that you don't control your own body, knees shaking, eyes tearing, the general weakness and fear that comes from your body acting up on you - this is what we want to convey in this image, and it will manifest in the way she moves and reacts to things.



Saturday, 6 November 2010

all new re-design of Claire

Your thoughts, feelings, opinions, and whatnot - all welcome!
We are, as of this point on - in the modelling stage! yay us! yay schedule!


"Light" avatar:






"Dark" avatar:


Sunday, 19 September 2010

Sunday, 29 August 2010

Introduction

"Lucid" is our graduation project – a short video game to be executed using the UDK (Unreal 3 engine) platform.

It is a puzzle-adventure game that relies on light and darkness as the base of its gameplay mechanics and core design.

The game takes place entirely in the subconscious of the heroine: a repressed, anti-social redhead. Our heroine, plagued by the darkness in her dreams, trains herself to lucid dreaming. But an exercise in logic and restraint quickly turns into a battle against her own mind.
















A few character sketches for our heroine. orange and ultramarine - ftw!



Since (hopefully) not only our friends will be visiting this blog, a short introduction is in order.


We are a pair of 3D animation students from Bezalel Academy, Israel.

Meet the team:

· Mash, (myself, aka Happy Satan) – animator, organic modeler and concept artist.

· Shauli – all-purpose modeler, shader/texturer and level designer.

· A programmer – whom we haven’t found yet. We are looking for a talented programmer, preferably with experience using the UDK platform. If you know anyone who can commit to this kind of project, please let us know/have them contact us!