Showing posts with label dark avatar. Show all posts
Showing posts with label dark avatar. Show all posts

Friday, 6 May 2011

Playthrough!

This is a big moment, you guys.

Alon and Shaul worked their asses off yesterday and pretty much rigged up most of the gameplay elements, and the game can now be played through in full.

there are now killzones and respawn points, the puzzles all work, you can finally see Dark Claire fully shaded, and the beginning of a transition between the two Claires.

we are making good time.


there's still problems, bugs, placeholders, animation interpolations & environment existence that ALL need to be fixed.

but this is the barebones of the entire thing, all laid out. :)

please ignore the silly numbers running there, that's Alon's diagnostic work. i dunno how to remove it, so bear with me. :P







notes:

some of you may notice that there is a size difference problem in the transition that we haven't solved yet.

also, some new animation features that we set up don't yet have connector animations and are not yet interpolated, so some of the animations are cut off pretty roughly, but worry not - that will be fixed as well.

another thing is that whenever i am pressing a button there, you can't see it because the button pressing animation still isn't there, either. but it's finished already, along with a few extra idle sequences for both claires -- all have not been imported yet.

Sunday, 10 April 2011

Animations!

Vid of Claire running around our testing environment. ^_^

some animations are missing, and there are no connectors yet, but... ummm... well it's still exciting to see this stuff finally coming together, you know?



Monday, 7 March 2011

Wednesday, 2 March 2011

Dark Claire - rigged and hawt

yeah. yeah baby... float in the air dramatically. you know what i like...

some testing on Claire's rig. :)





Monday, 29 November 2010

Dark Claire final concept

Get ready for the next big thing: Black Puke!

The idea is that the D-Claire avatar would symbolize her disgust and fear of her emotions and herself in general. Seeing as the game centres around Claire's repression and denial of a traumatic event in her life, this transformation occurs on the first time that she glimpses a hard, straightforward image of the rape - when she turns the light off in the school hallway and an innocent poster on the wall turns into an image of the event. She doubles over and starts puking this black goo stuff until she collapses. when she gets up again she is covered in that stuff and where it touches her it singes her clothes and hair off. think about what it feels like to actually throw up, like after a hangover (my only experience of puking) - the feeling that you don't control your own body, knees shaking, eyes tearing, the general weakness and fear that comes from your body acting up on you - this is what we want to convey in this image, and it will manifest in the way she moves and reacts to things.



Saturday, 6 November 2010

all new re-design of Claire

Your thoughts, feelings, opinions, and whatnot - all welcome!
We are, as of this point on - in the modelling stage! yay us! yay schedule!


"Light" avatar:






"Dark" avatar: